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🌙 Night 2: The Scroll of Human-Centered Design

  • lw5070
  • Dec 19, 2025
  • 5 min read

Updated: Jan 6

The Second Tale of 10,001 UX Nights


Ornate room with hanging lanterns, glowing arched niche, potted plants, intricate rug. Warm, tranquil ambiance.

As preserved by The Archivist in the Chamber of First Principles

You returned the following night not as a stranger, but not yet as a guide.

The Infinite Library was quieter now.

Not empty — merely attentive.


“You have learned the language of the Realm,” I said, watching the glow of the tablets reflect in your eyes.“But language alone does not grant wisdom.”


I led you beyond the public halls, past doors few travelers notice, into a circular chamber carved from pale stone and time.


At its center hovered a single object.

Not a device.

Not a tool.

Not a screen.


A scroll.

Unadorned.

Ancient.

Alive with meaning.


“This,” I said softly,“is The Scroll of Human-Centered Design.”

The air grew still.

“It is the first rule ever written in the Digital Realm — and the one most often forgotten.”




Two rolled parchment scrolls on a wooden table with sunlight streaming and smoke swirling in the background, creating a mystical atmosphere.

The Origin of the Scroll

Long before metrics were worshipped

before dashboards glowed like constellations

before efficiency became a god,

designers walked among people.


They watched hands struggle.

They noticed hesitation.

They listened to frustration that never made it into reports.


They understood something dangerous:

A system can function perfectly and still fail the human using it.

So they wrote the Scroll.

Not as doctrine.

Not as process.

But as a promise.




A person in a floral robe sits by glowing lanterns, gazing at a vibrant full moon over a cityscape, creating a serene, mystical mood.

The First Inscription: Empathy

The scroll unfurled on its own.

Its ink shimmered like water under moonlight.

“You must see before you shape.”

Around you rose fleeting visions:

A traveler pausing before a button, unsure.

A parent navigating with one hand occupied.

A worker rushing, missing a detail, paying the price.

“Empathy,” I said,“is not kindness.

It is accuracy.”


“Feeling for users,” I said,“is insufficient.

Understanding them requires evidence.

Instruction: Empathy in UX means collecting qualitative insight — behaviors, pain points, motivations — not relying on assumptions or personal preference.

It is the discipline of understanding lives you do not live.

It is choosing observation over assumption.

It is the refusal to design from comfort alone.

In this Realm, empathy is not optional.

It is the entry toll.



Man reading with flashlight at night, wearing glasses, serious expression. Warm fairy lights in background, creating a cozy atmosphere.

The Second Inscription: Human-Centered Design

The scroll turned, revealing deeper text.

“Design is not about what you build. It is about who you serve.”

Human-Centered Design is not a trend.

It is not a phase.

It is not a workshop.

It is a stance.

It demands that every decision answer one question before all others:

Does this help a real human accomplish something meaningful without confusion, harm, or unnecessary effort?

If the answer is unclear,

the Scroll instructs you to stop.


Human-Centered Design, the Scroll teaches, rests on three non-negotiable principles:


1. Start with Real Needs

Design does not begin with solutions.

It begins by identifying what problem truly exists for the user.

UX Practice: user research, problem framing, needs analysis

2. Involve Users Early and Often

Humans must be present before, during, and after design decisions.

UX Practice: concept testing, prototypes, feedback loops

3. Iterate Based on Evidence

No design is final.Every release is a hypothesis awaiting validation.

UX Practice: usability testing, iteration, learning cycles

“These principles,” I said,“protect designers from falling in love with their own ideas.”




A man in rugged clothing on horseback gazes intently, set against a mountain landscape at sunset with a warm, dramatic sky.

The Third Inscription: Real Users, Real Contexts

The chamber darkened as the next passage emerged.

“Design not for yourself. You are not the measure.”

I watched as your reflection fractured across the stone walls — multiplied, distorted, incomplete.


Designers imagine users who:

  • read every label

  • understand every icon

  • behave logically

  • have time, attention, and patience

But the Scroll rejects this fiction.


“You will be tempted,” I warned,

“to design for what makes sense to you.

Your tools.

Your habits.

Your speed.”


But the Scroll forbids this.

It demands you design for:

  • distracted users

  • tired users

  • anxious users

  • rushed users

  • first-time users

  • returning users who forgot everything


Instruction: UX must account for real-world constraints: limited attention, cognitive load, emotional states, and imperfect environments.

Human-Centered Design insists on context — not ideal conditions, but real ones.


Designing for “ideal behavior” is designing for no one.




Three figures in cloaks walk on sand dunes under a starry sky. The horizon glows with a warm light, setting a serene, mysterious mood.

The Fourth Inscription: The Measure of Good Design Is Reduced Suffering

The scroll glowed brighter at its core:

“Good design does not impress. It relieves.”

Human-Centered Design evaluates success by asking:

  • Did this reduce confusion?

  • Did this save effort?

  • Did this prevent errors?

  • Did this respect the user’s dignity?


A design that functions but frustrates has failed its purpose.

Instruction: UX quality is measured by clarity, efficiency, emotional ease, and trust — not visual novelty alone.



The Fifth Inscription: Dignity Is a Design Requirement

The final inscription appeared slowly:

“Confusion is not a user flaw.”

When a user feels stupid, embarrassed, or lost, the Scroll places blame not on the human, but on the design.


“To serve humans,” I said,“you must protect their sense of competence.”

UX Practice: clear language, helpful errors, guidance, forgiveness in systems

This is the ethical core of UX.




Men in warm clothing sit in a circle around a campfire at night, creating a warm, contemplative atmosphere in the desert setting.

The Three Duties of Human-Centered Design

At the bottom of the scroll, three symbols burned brighter than the rest.

“These,” I said, “are the duties the Scroll binds you to.”


I. The Duty to Understand

You must research before you design.

Observe before you optimize.

Listen before you decide.


II. The Duty to Reduce Suffering

Every unnecessary step is friction.Every unclear label is doubt.Every silent system is anxiety.

Your work must make life lighter — even if only slightly.


III. The Duty to Preserve Dignity

A human should never feel stupid using something you created.Confusion is a design failure, not a user flaw.


This duty is the hardest.

And the most sacred.




Ancient scrolls tied with twine lie on a rustic wooden table, with a warm, golden glow in the background, evoking a historical mood.

What the Scroll Does Not Promise

The Scroll makes no vow of beauty.

No guarantee of delight.

No assurance of innovation.

It promises only this:

If you center humans, your designs will endure.

Everything else is decoration.




A man in a blue hat conjures sparks from a glowing pot, surrounded by warm light and sparkles in a dim setting, focused and intense.

When the Scroll Is Ignored

I rolled the scroll closed.

“You will recognize when others have broken its oath,” I said.


You will see:

  • dark patterns disguised as growth

  • interfaces that extract instead of serve

  • systems optimized for numbers, not people


The Realm fractures when this happens.

Trust erodes.

Users leave.


Reputation decays.

The Scroll does not punish.

Reality does.



A person in white robes and a sword walks alongside a camel in a desert at sunset. The scene is bathed in warm, golden hues.

Key Takeaways from Night 2

  • Human-Centered Design is the moral foundation of UX

  • Empathy is a discipline, not a personality trait

  • Designing for yourself is a common and costly mistake

  • Real users exist in imperfect, distracted, emotional contexts

  • Good UX reduces confusion, effort, and emotional strain

  • Dignity is a core design outcome

  • All future UX methods depend on this scroll


These teachings will guide every future tool you learn.

Tonight, you did not gain a skill.

You accepted a responsibility.




✨ Teaser for Night 3

🌙 Night 3: The Labyrinth of Information Architecture

Tomorrow, you will enter a place of structure and confusion —

where meaning is lost not by chaos, but by poor organization.


You will learn how information is shaped into paths,

how navigation guides without speaking,

and how complexity can either trap users… or lead them forward.


For in the Labyrinth, clarity is not found by decoration —

but by structure, hierarchy, and intent.




Happy Designing!




1 Comment


Daniela Cardentti García
Daniela Cardentti García
Jan 08

Night 2 did not disappoint! The distinction you made between 'feeling for users' and 'understanding them through evidence' is so critical. True empathy requires the discipline of research, otherwise, we’re just designing for our own assumptions. This is a must-read for anyone starting out who thinks UX is just about making things look 'pretty.' Looking forward to the Labyrinth tomorrow.

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